LoadingScreen/LS03 のバックアップ差分(No.2)


*ロード画面 Part 3 [#d4dfb8e8]
ロード中に表示される解説文やヒントなど。
([[Part 1>../LS01]]、[[Part 2>../LS02]])

**ロケーション [#we4b1645]
|CENTER:タイトル|CENTER:説明|CENTER:Base ID|h
|Sanctuary Hills|Sanctuary Hills represents the latest in planned communities, and is home to a diverse range of families.|001ceda8|
|Vault 111 Char Gen|Vault 111, constructed by Vault-Tec, was built to serve the residents of Sanctuary Hills and Concord in the event of an atomic war.|0003e06d|
|Vault 111 Post War|Those who reserved spots in Vault 111 had no idea they would be cryogenically frozen. In fact, almost every Vault was actually a secret social experiment conducted by Vault-Tec.|001ceda9|
|City Diamond City 01|Diamond City was constructed in the remains of Boston's world-renowned baseball stadium.|001c35ba|
|City Diamond City 02|"Diamond City, the ""Great Green Jewel"" of the Commonwealth, is the area's largest and most secure settlement."|001c35bb|
|City Diamond City 02|Diamond City, the "Great Green Jewel" of the Commonwealth, is the area's largest and most secure settlement.|001c35bb|
|City Diamond City 03|Diamond City's non-denominational All Faiths Chapel offers services and counseling for all of Diamond City's residents, regardless of religion.|001e6854|
|City Diamond City 04|In the year 2229, a mysterious visitor to Diamond City killed several people. It was only after he was shot dead by city security that the stranger was revealed to be a synth. The people of the Commonwealth have feared the Institute ever since. |001e6855|
|City Diamond City 05|Diamond City's newspaper, Publick Occurrences, gets its name from the first newspaper ever published in Boston, in 1690.|001e6856|
|City Diamond City 06|Diamond City Radio broadcasts the most popular music from before the war, as well as more recent news stories.|001e6857|
|City Diamond City 07|The Science Center has been instrumental in helping maintain Diamond City's power, robotics and agriculture.|001e6858|
|City Diamond City 08|At the Mega Surgery Center, Diamond City residents can undergo facial reconstruction, if they tire of the same old look.|001e6859|
|City Diamond City 09|The Colonial Taphouse is Diamond City's upscale tavern, where the settlement's more wealthy residents drink, socialize, and generally look down on everyone else.|001e685a|
|City Diamond City 10|The Diamond City Schoolhouse offers a free education to all of the settlement's children, regardless of family or social status.|001e685b|
|City Diamond City 11|Valentine's Detective Agency is run by private investigator Nick Valentine, who has helped many of the residents of Diamond City over the years.|001e685c|
|City Goodneighbor 01|Bobbi No-Nose is a small-time operator with big-time plans. Every place she sets up shop inevitably turns into a base of operations.|001e685d|
|City Goodneighbor 02|Now little more than a flophouse, Goodneighbor's Hotel Rexford was once the center of a thriving chem trade.|001e685e|
|City Goodneighbor 03|The Old State House, once one of Boston's most renowned historic buildings, now serves as the headquarters of Goodneighbor's mayor, Hancock. According to popular legend, the leader took his name when he took the famous statesman's outfit, once on display.|001e685f|
|City Goodneighbor 04|While chems are plentiful in Goodneighbor, there are those who claim the Memory Den offers the best high possible - the experience of reliving the past...|001e6860|
|City Goodneighbor 05|Built in the remnants of an old subway station, the Third Rail offers live jazz, stiff drinks, and a good chance to meet bad people.|001e6861|
|City Goodneighbor 06|Goodneighbor was built in and around the remains of Boston's old red light district, Scollay Square.|001e6862|
|City Goodneighbor 07|Goodneighbor was founded in the year 2240, by a group of criminals who were banished from Diamond City.|001e6863|
|City Goodneighbor 08|Goodneighbor's residents come from every walk of life, and the settlement welcomes anyone strong enough to remain free, from robots and Ghouls to criminals and chem addicts.|001e6864|
|City Goodneighbor 09|In Goodneighbor, taking the law into your own hands isn't only allowed, it's expected. The settlement has one overriding rule - respect others, or face the consequences.|001e6865|
|City Goodneighbor 10|If there's one place in the entire Commonwealth where people don't fear the Institute, it's Goodneighbor. They love the freedom their community provides, and would do anything necessary to defend it.|001e6866|
|Fast Travel 01|Once you discover a location, you can use your map to fast travel back to it. Normally, you must be outside to do so, but there are exceptions.|001e6852|
|Fast Travel 02|To enter and exit the Institute, simply fast travel to and from using the map. This ability is only available if you stay in the Institute's good graces...|001e6853|
|Location 01|The old Cambridge Police Station has been occupied by the Brotherhood of Steel, and now serves as an important listening post and resupply depot.|001d1a88|
|Location 02|Before the war, Fort Strong was a U.S. Army base and proving ground for experimental weapons, like the Fat Man nuclear catapult. It has since been overrun by Super Mutants.|001d1a8d|
|Location 03|In the years before the war, ArcJet Systems was a successful military and civilian aerospace contractor, specializing in communications and propulsion systems.|001d1a8e|
|Location 04|Before the Great War, Mass Fusion was Boston's premiere utility, providing power to all of Massachusetts.|001d1a8f|
|Location 05|While primarily a publishing house, Hubris Comics had begun to expand into radio, television and toys. The Silver Shroud and Grognak the Barbarian were two of its most popular properties.|001d1a90|
|Location 06|The Concord Museum of Freedom was a popular tourist destination before the war, and featured historical exhibits ranging from the American Revolution, all the way up to the Battle of Anchorage.|001d58fe|
|Location 07|Once the local office of Galaxy News Network, GNN Plaza is now the headquarters of the Gunners, the Commonwealth's most organized and dangerous mercenary group.|001d58ff|
|Sanctuary Hills|Sanctuary Hills represents the latest in planned communities, and is home to a diverse range of families.|001ceda8|
|Vault 111 Char Gen|Vault 111, constructed by Vault-Tec, was built to serve the residents of Sanctuary Hills and Concord in the event of an atomic war.|0003e06d|
|Vault 111 Post War|Those who reserved spots in Vault 111 had no idea they would be cryogenically frozen. In fact, almost every Vault was actually a secret social experiment conducted by Vault-Tec.|001ceda9|
|Fast Travel 01|Once you discover a location, you can use your map to fast travel back to it. Normally, you must be outside to do so, but there are exceptions.|001e6852|
|Fast Travel 02|To enter and exit the Institute, simply fast travel to and from using the map. This ability is only available if you stay in the Institute's good graces...|001e6853|

**伝承 [#fe682789]
|CENTER:タイトル|CENTER:説明|CENTER:Base ID|h
|aa Char Gen Load 01|America in the year 2077 is a land of advanced technological achievements... and terrible civil strife. As in any age, most ordinary people want only one thing - a happy, peaceful life.|001f6dc6|
|aa Char Gen Load 02|On the morning of Saturday, October 23, 2077 America was consumed by the flames of nuclear war. The war with China had finally reached its cataclysmic conclusion. |001f3f1e|
|Lore Commonwealth 01|The Commonwealth is occasionally plagued by radiation storms that blow in from the Glowing Sea, far to the southwest.|001ceda6|
|Lore Commonwealth 02|"Originally ""The Commonwealth of Massachusetts,"" the state became known only as the ""The Commonwealth"" after the Great War of 2077."|001ceda7|
|Lore Commonwealth 03|"Many people in the Commonwealth view the Institute as the ""boogeyman,"" living in the shadows, striking out anywhere, at any time."|001d1a7d|
|Lore Commonwealth 02|Originally "The Commonwealth of Massachusetts," the state became known only as the "The Commonwealth" after the Great War of 2077.|001ceda7|
|Lore Commonwealth 03|Many people in the Commonwealth view the Institute as the "boogeyman," living in the shadows, striking out anywhere, at any time.|001d1a7d|
|Lore Commonwealth 04|For the people of the Commonwealth, the idea of someone they know being replaced by an Institute synth is a very real threat.|001d1a7e|
|Lore Commonwealth 05|According to local history, the Institute formed from the remains of C.I.T., the Commonwealth Institute of Technology. But the college itself has lain in ruins for more than two centuries.|001d1a7f|
|Lore Commonwealth 06|Long ago, when the Institute created their first synths, they attempted to work peacefully with the people of the Commonwealth. Mutual mistrust ended that relationship quickly.|001d1a80|
|Lore Fallout 01|In the year 2077, the world was destroyed by nuclear fire. Very few managed to escape to the safety of the Vaults.|000b2d49|
|Lore Fallout 02|All across the United States, in the aftermath of the Great War, the bottle caps of Nuka-Cola are the most commonly used currency.|001d1a79|
|Lore Fallout 03|Nuka-Cola, the most popular American soda before the war, manufactured so many bottles that the drink can still be found and enjoyed now, more than 200 years later.|001d1a7a|
|Lore Fallout 04|V.A.T.S., or the Vault-Tec Assisted Targeting System, is an advanced combat technology whose developmental origins have been lost to time...|001d1a7b|
|Lore Fallout 05|America in the year 2077 was a land of advanced technological achievements... and terrible civil strife. As in any age, most ordinary people wanted only one thing - a happy, peaceful life. What they got was complete nuclear annihilation.|001f3cac|

**ステータス [#i4e97912]
|CENTER:タイトル|CENTER:説明|CENTER:Base ID|h
|Perk Iron Fist|With the Iron Fist perk, unarmed attacks do increasingly more damage and could lead to a disarm, and Power Attacks may cripple your opponent.|001e335b|
|Perk Big Leagues|With the Big Leagues perk, you can gain a suite of melee bonuses, like increased damage, a chance to disarm or cripple, and the ability to hit every enemy in front of you.|001e3278|
|Perk Armorer|The Armorer perk grants access to more effective armor mods.|001e3274|
|Perk Blacksmith|The Blacksmith perk grants access to more effective melee weapon mods.|001e3353|
|Perk Heavy Gunner|The Heavy Gunner perk offers significant bonuses with heavy weapons. Depending on the rank, you may inflict more damage, gain improved hip fire accuracy, or even stagger an enemy.|001e3357|
|Perk Strong Back|With the Strong Back perk, you can carry additional weight, and may even gain the abilities to run and fast travel while encumbered.|001e337a|
|Perk Steady Aim|The Steady Aim perk improves your hip-fire accuracy with any gun.|001e3379|
|Perk Basher|The Basher perk improves the effectiveness of gun bashing by adding extra damage, and possibly crippling a limb or causing a Critical Hit.|001e3276|
|Perk Rooted|With the Rooted perk, you can inflict and take more damage while standing still, and may even reflect some of that damage back to attackers.|001e3372|
|Perk Pain Train|The Pain Train perk allows you to sprint into enemies and inflict damage. Wearing Power Armor increases its effectiveness, and may even grant access to Power Slam - an area-of-effect jump attack.|001e3368|
|Perk Pickpocket|With the Pickpocket perk, picking pockets is easier, but you may even be able to place live explosives in a person's inventory (killing them instantly), or steal their weapons and equipped items.|001e336b|
|Perk Rifleman|With the Rifleman perk, rifles have improved damage and armor penetration, and may even cripple opponents.|001e3370|
|Perk Awareness|The Awareness perk allows you to view a target's damage resistances when you're in V.A.T.S.|001e3275|
|Perk Locksmith|The Locksmith perk allows you to open increasingly difficult locks, and may even prevent your picks from breaking.|001e335f|
|Perk Demolition Expert|The Demolition perk increases the damage of explosives, and allows you to craft explosives at any Chemistry Station. Higher ranks add a preview arc to thrown grenades, and widen the affected area of explosions.|001e334e|
|Perk Night Person|The Night Person perk increases both your Perception and Intelligence during nighttime hours, and may even grant night vision while sneaking.|001e3365|
|Perk Refractor|The Refractor perk improves your resistance to energy damage.|001e336e|
|Perk Sniper|With the Sniper perk, you can hold your breath longer while aiming. Higher ranks add a chance of knockdown with single-shot scoped weapons, and a bonus to headshots in V.A.T.S.|001e3377|
|Perk Penetrator|When in V.A.T.S. the Penetrator perk allows you to target an enemy's body parts that are blocked by cover.|001e336a|
|Perk Concentrated Fire|With the Concentrated Fire perk, every additional attack on the same body part in V.A.T.S. improves your chances of landing a hit.|001e334c|
|Perk Toughness|The Toughness perk increases your Damage Resistance.|002e337b|
|Perk Lead Belly|The Lead Belly perk reduces, or even eliminates, radiation damage from eating or drinking.|001e335c|
|Perk Life Giver|The Life Giver perk raises your maximum Health, and can even lead to regeneration.|001e335d|
|Perk Chem Resistant|The Chem Resistant perk reduces the likelihood that you'll get addicted to chems. At the highest rank, it grants total immunity to addiction.|001e3349|
|Perk Aquaboy|The Aquaboy and Aquagirl perks allow you to breathe underwater, remove radiation damage while swimming, and may even make you undetectable while submerged.|001e0961|
|Perk Rad Resistant|The Rad Resistant perk improves your resistance to radiation damage.|001e336d|
|Perk Adamantium Skeleton|With the Adamantium Skeleton perk, your bones are infused with unbreakable metal, which reduces - and may even completely prevent - limb damage.|001e2c52|
|Perk Cannibal Load|The Cannibal perk grants the ability to feast on humanoid corpses to restore lost health.|001e0962|
|Perk Ghoulish|With the Ghoulish perk, radiation heals you, and it's possible that hostile Feral Ghouls actually become allies.|001e3351|
|Perk Solar Powered|The Solar Powered perk increases both your Strength and Endurance during daytime hours, and may even heal radiation and Hit Points while in sunlight.|001e3378|
|Perk Caps Collector|The Caps Collector perk gives better prices when bartering, and even leads to merchants having more caps for transactions. |001e3348|
|Perk Black Widow|The Black Widow and Lady Killer perks grant bonus damage against members of the opposite sex, and make it easier to persuade them in dialogue.|001e3279|
|Perk Lone Wanderer|Prefer to go it alone? With the Lone Wanderer perk, you'll take less damage and be able to carry more equipment when you adventure without a companion or dog.|002489cb|
|Perk Attack Dog|The Attack Dog perk allows your canine companion to grab an enemy's limb in combat, increasing your chance to hit in V.A.T.S. and possibly causing additional damage as well.|001e0960|
|Perk Animal Friend|With the Animal Friend perk, you can aim at animals with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.|001e3273|
|Perk Local Leader|The Local Leader perk allows you to do more at workshop settlements, like assign supply lines, and build stores and workbenches.|001e335e|
|Perk Party Boy|The Party Boy and Party Girl perks remove the threat of alcohol addiction. They may also double the effects of alcohol, and increase your Luck.|001e3369|
|Perk Inspiration|With the Inspiration perk, your companions can gain a variety of bonuses, like greater combat damage, immunity to friendly fire, and increased carrying capacity. |001e3359|
|Perk Wasteland Whisperer|With the Wasteland Whisperer perk, you can aim at various Wasteland creatures with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.|001e3384|
|Perk Intimidation|With the Intimidation perk, you can aim at people with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.|001e335a|
|Perk V.A.N.S.|The V.A.N.S. perk enables the Vault-Tec Assisted Navigation System, which draws a path to your closest quest target.|001e3383|
|Perk Medic|The Medic perk increases both the speed and effectiveness of Stimpaks and RadAway.|001e3360|
|Perk Gun Nut|The Gun Nut perk grants access to more effective gun mods.|001e3386|
|Perk Hacker|The Hacker perk allows you to hack increasingly difficult computer terminals, and may even prevent a lockout.|001e3356|
|Perk Scrapper|The Scrapper perk gives you more components back when scrapping weapons and armor, from screws and copper to circuitry and nuclear material.|001e3374|
|Perk Science|The Science! perk grants access to more effective tech mods.|001e3373|
|Perk Chemist|Take the Chemist perk, and the effects of any ingested chems will last longer.|001e334a|
|Perk Robotics Expert|With the Robotics Expert perk, you can hack robots and attempt to turn them off or on, or initiate a self-destruct. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.|001e3371|
|Perk Nuclear Physicist|With the Nuclear Physicist perk, radiation weapons inflict more damage and Fusion Cores last longer. You may even gain the ability to eject a Fusion Core from your Power Armor, causing a deadly explosion.|001e3367|
|Perk Nerd Rage|The Nerd Rage perk triggers a unique ability when your Health gets too low - time slows, you deal more damage while suffering less, and killing an enemy may actually heal you. |001e3364|
|Perk Gunslinger|With the Gunslinger perk, pistols have increased damage and range, and may even disarm opponents.|001e3355|
|Perk Commando|The Commando perk offers significant bonuses with automatic weapons. Depending on the rank, you may inflict more damage, gain improved hip fire accuracy, or stagger an enemy.|001e334b|
|Perk Sneak|The Sneak perk makes you harder to detect when sneaking. At higher ranks, you no longer set off mines or other floor-based traps, running no longer affects detection, and simply entering stealth mode may make enemies lose track of you. |001e3376|
|Perk Mister Sandman|The Mister Sandman perk allows you to instantly kill a sleeping person, and may improve the damage inflicted with silenced weapons.|001e3361|
|Perk Action Boy|The Action Boy and Action Girl perks speed the regeneration of your Action Points.|001e2c53|
|Perk Moving Target|With the Moving Target perk, you gain increased Damage Resistance and Energy Resistance while sprinting.|001e3362|
|Perk Ninja|The Ninja perk improves the damage of both ranged and melee sneak attacks.|001e3366|
|Perk Quick Hands|The Quick Hands perk makes reloading faster, and may even remove its Action Point cost in V.A.T.S.|001e336c|
|Perk Blitz|The Blitz perk increases the maximum distance of melee attacks in V.A.T.S., and can even cause more damage based on distance.|001e3385|
|Perk Gun Fu|With the Gun Fu perk, the more enemies you target and hit in V.A.T.S., the more damage they increasingly take. You might even score a free Critical Hit.|001e3354|
|Perk Fortune Finder|With the Fortune Finder perk, you'll find more and more caps in containers.|001e334f|
|Perk Scrounger|With the Scrounger perk, you will find increasingly more ammunition in containers.|001e3375|
|Perk Bloody Mess|With the Bloody Mess perk, you'll do more damage in combat, and enemies will often explode into a gory paste when they die.|002489cc|
|Perk Mysterious Stranger|With the Mysterious Stranger perk, an unknown ally will appear occasionally in V.A.T.S. and instantly kill an enemy. Doing so may even fill your Critical meter.|001e3363|
|Perk Idiot Savant|With the Idiot Savant perk, you'll randomly receive XP from completing any action. The lower your Intelligence, the higher the chance.|001e3358|
|Perk Better Criticals|The Better Criticals perk increases the damage done with every Critical Hit.|001e3277|
|Perk Critical Banker|The Critical Banker perk allows you to save up an increasing number of Critical Hits, to be used when they're needed most.|001e334d|
|Perk Grim Reaper's Sprint|With the Grim Reaper's Sprint perk, kills in V.A.T.S. have a chance to restore all depleted Action Points, and may even fill the Critical Hit meter.|001e3352|
|Perk Four Leaf Clover|Feeling lucky? You should! With the Four Leaf Clover perk, each hit in V.A.T.S. has a chance to fill your critical meter.|001e3350|
|Perk Ricochet|With the Ricochet perk, an enemy's ranged attack will sometimes ricochet back and instantly kill them. Such a death may even fill your Critical meter.|001e336f|
|S.P.E.C.I.A.L. Strength|Strength is a measure of your raw physical power.  It affects how much you can carry, and determines the effectiveness of all melee attacks.|001e6868|
|S.P.E.C.I.A.L. Perception|Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S.|001e6869|
|S.P.E.C.I.A.L. Endurance|Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting.|001e6867|
|S.P.E.C.I.A.L. Charisma|Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter.|001e686a|
|S.P.E.C.I.A.L. Intelligence|Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned.|001e686b|
|S.P.E.C.I.A.L. Agility|Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.|001e686c|
|S.P.E.C.I.A.L. Luck|Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits.|001e799a|


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