公式パッチ/1.3 のバックアップソース(No.1)

**1.3.47 [#dedbfe44]
-公開日:2016年2月1日
-[[リリースノート:https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70]]

***新要素 [#sd92ca59]
-New ambient occlusion setting, HBAO+ (PC)
-New weapon debris effects (PC NVIDIA cards)
-Added status menu for settlers in your settlements
-Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
-Improved "ESDF" keys remapping support while in Workshop mode (PC)

***修正点 [#rf6b4896]
-Gameplay Fixes
--General memory and stability improvements
--Improved performance when looking through a scope
--Fixed issue where player could warp to a different location when aiming
--Companions can no longer get stuck with radiation poisoning
--Fixed an issue where Vault 81 residents would not dismember correctly
--Big Leagues perk now displays calculated damage correctly
--Fixed issue with third person camera not displaying properly after exiting certain crafting stations
--Fixed an issue where subtitles would occasionally not update properly
--Effects will properly be removed on companions when items are unequipped
--MacReady’s Killshot perk now calculates headshot percentages properly
--Fixed an issue with NPCs getting stuck in Power Armor
--Fixed a rare issue with companions getting stuck in down state
--Second rank of Aquaboy now calculates properly
--Fixed an issue with resistance not always lowering the damage correctly when added by mods
--Enabled number of characters available when renaming an item (XB1)
--Fixed issue with player becoming dismembered while still alive
--Robotics expert is now usable in combat
--Stimpaks can now be used on Curie after the transformation
--Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
#br
-Quest Fixes
--Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
--Fixed an issue where invulnerable characters would get stuck in combat
--Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
--Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
--Fixed an issue where killing a caravan would leave a quest open
--Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
--Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
--Fixed an issue where the player could get stuck exiting the cryopod
--Fixed an issue where the player could no longer get Preston as a companion
--In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
--Fixed an issue with Minutemen quests repeating improperly
--Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
--After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
--Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
--During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
--In "Confidence Man," Bull and Gouger can now be killed
--During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
--In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
--Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
#br
-Workshop Fixes
--Fixed a bug that would cause settler counts to appear incorrectly
--Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
--Improvements to snapping pieces together while in Workshop mode
--Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
--Player can now build workbenches in their Diamond City house
--Building wires no longer uses up copper
--Fixed issue with certain settlement attacks not generating properly
--Fixed an issue with settlement happiness calculations
--Settlers assigned to weapons stand will now stand next to it
--Diamond City house now shows provided power
--Repairing items will now correctly consume resources
--Fixed an issue where companion would ignore commands at workshop locations
--Fixed an issue with crops appearing destroyed after saving and reloading

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