**1.3.47 [#dedbfe44] -公開日:2016年2月1日 -[[リリースノート:https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70]] ***新要素 [#sd92ca59] -New ambient occlusion setting, HBAO+ (PC) -New weapon debris effects (PC NVIDIA cards) -Added status menu for settlers in your settlements -Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis -Improved "ESDF" keys remapping support while in Workshop mode (PC) ***修正点 [#rf6b4896] -Gameplay Fixes --General memory and stability improvements --Improved performance when looking through a scope --Fixed issue where player could warp to a different location when aiming --Companions can no longer get stuck with radiation poisoning --Fixed an issue where Vault 81 residents would not dismember correctly --Big Leagues perk now displays calculated damage correctly --Fixed issue with third person camera not displaying properly after exiting certain crafting stations --Fixed an issue where subtitles would occasionally not update properly --Effects will properly be removed on companions when items are unequipped --MacReady’s Killshot perk now calculates headshot percentages properly --Fixed an issue with NPCs getting stuck in Power Armor --Fixed a rare issue with companions getting stuck in down state --Second rank of Aquaboy now calculates properly --Fixed an issue with resistance not always lowering the damage correctly when added by mods --Enabled number of characters available when renaming an item (XB1) --Fixed issue with player becoming dismembered while still alive --Robotics expert is now usable in combat --Stimpaks can now be used on Curie after the transformation --Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked #br -Quest Fixes --Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle --Fixed an issue where invulnerable characters would get stuck in combat --Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest --Fixed an issue where Synths could attack the Castle while the player was friends with the Institute --Fixed an issue where killing a caravan would leave a quest open --Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed --Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover" --Fixed an issue where the player could get stuck exiting the cryopod --Fixed an issue where the player could no longer get Preston as a companion --In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad --Fixed an issue with Minutemen quests repeating improperly --Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel --After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest --Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze --During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114 --In "Confidence Man," Bull and Gouger can now be killed --During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up --In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly --Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly #br -Workshop Fixes --Fixed a bug that would cause settler counts to appear incorrectly --Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population --Improvements to snapping pieces together while in Workshop mode --Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed --Player can now build workbenches in their Diamond City house --Building wires no longer uses up copper --Fixed issue with certain settlement attacks not generating properly --Fixed an issue with settlement happiness calculations --Settlers assigned to weapons stand will now stand next to it --Diamond City house now shows provided power --Repairing items will now correctly consume resources --Fixed an issue where companion would ignore commands at workshop locations --Fixed an issue with crops appearing destroyed after saving and reloading