LoadingScreen/LS02 のバックアップ(No.2)


ロード画面 Part 2 Edit

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派閥 Edit

タイトル説明Base ID
Faction BoS 02Piloted by Lancer-Captain Kells, the Prydwen has traveled extensively along the East Coast... but this is its first journey to the Commonwealth.001d1a83
Faction BoS 03While the Prydwen does not have any actual weapons systems, it always carries enough troops, vertibirds and supplies to mount a major offensive.001d1a84
Faction BoS 04The Brotherhood of Steel is dedicated to the advancement of humanity, and views mutation as a scourge. Super Mutants, Ghouls and any other "abominations" have been deemed impure, and must be eradicated.001d1a85
Faction BoS 05To the Brotherhood of Steel, the Gen 3 synths, which are indistinguishable from humans, are a perfect example of science run amok - a technology that cannot be fully controlled by humans.001d1a86
Faction BoS 06Liberty Prime was a failed pre-war military project. The Brotherhood of Steel completed that project, and the giant robot is now the most powerful weapon in their arsenal.001d1a87
Faction BoS 07Most Brotherhood of Steel soldiers utilize the most effective, technologically advanced equipment available, like laser weapons and Power Armor.001d1a8c
Faction BoS 08Anyone recruited into the Brotherhood of Steel starts at the rank of Initiate, and is mentored by a higher-ranking sponsor.001d1a89
Faction BoS 09Children born into the Brotherhood of Steel begin their training, and indoctrination, as Squires.001d1a8a
Faction BoS 10The highest rank a Brotherhood of Steel soldier can achieve is Sentinel. New Elders are very specifically - and very rarely - selected.001d1a8b
Faction Institute 01The Institute is actually an advanced subterranean metropolis, a technological marvel unlike anything seen on the surface of the Commonwealth.001d1a75
Faction Institute 02The Institute was officially founded in the year 2110 by a group a of former Commonwealth Institute of Technology students who took refuge in the college's underground level at the time of the Great War.001e59e9
Faction Institute 03After developing the Molecular Relay, an advanced teleportation device, the Institute sealed off access to the surface and began their campaign of underground expansion.001e59ea
Faction Institute 04The Institute often sends its synths to the surface to scavenge for usable materials. The affect this has on the Commonwealth, or its people, is not a priority...001e59eb
Faction Institute 05Institute scientists rarely leave the safety and comfort of their underground utopia. If there are experiments to be conducted on the surface, they are generally carried out by synths.001e59ec
Faction Institute 06The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially-appointed Director.001e59ed
Faction Institute 07The BioScience division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects.001e59ee
Faction Institute 08The Advanced Systems division is responsible for developing the original Molecular Relay, nearly one hundred years ago.001e59ef
Faction Institute 09The Synth Retention Bureau is tasked with the retrieval of "escaped" Gen 3 synths - malfunctioning units whose self-aware AI has convinced them that they are, in fact, alive.001e59f0
Faction Institute 10The Institute's experiments with the Forced Evolutionary Virus, or FEV, ended when Doctor Virgil went rogue and fled into the Commonwealth.001e59f1
Faction Institute 11The Institute is convinced that the surface of the Commonwealth is doomed, and the true future of the human race lies underground.001e59f2
Faction Institute 12The Institute allows humans to live in a clean, safe, comfortable environment, free from the strife and environmental hazards that have rendered the surface nearly uninhabitable.001e59f3
Faction Institute 13Before the war, C.I.T. conducted experiments in its underground nuclear reactor. Today, it has been repurposed, and once activated will provide the Institute with nearly limitless power.001e59f4
Faction Minutemen 01The Minutemen once made their headquarters in South Boston's Fort Independence, also known as "the Castle." That ended when a giant creature rose from the sea decades ago and laid it to waste.001d8393
Faction Minutemen 02The Minutemen were formed over a century ago by ordinary people who simply wanted to defend their home, the Commonwealth, from any threat imaginable. Sadly, the group has fallen into disarray in recent years.001d8394
Faction Minutemen 04Radio Freedom is the radio station of the Minutemen, and allows them to broadcast alerts all across the Commonwealth from their headquarters in the Castle.001d8395
Faction Minutemen 05Use the Flare Gun to summon help from any nearby Minutemen.001d8397
Faction Minutemen 06Use Artillery Smoke Grenades to call in artillery strikes from nearby Minutemen batteries.001d8398
Faction Minutemen 07The Vertibird Signal Grenade can be used to call in a friendly vertibird for transport.001d8399
Faction Minutemen 08Fort Independence was named in 1797, at a ceremony presided over by President John Adams. Before then, it was known as Castle William, and then Fort Adams. Before its destruction in 2240, the fortification served as an apt headquarters for the Minutemen.001d839a
Faction Minutemen 09The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers.001d839b
Faction Minutemen 10Like the Minutemen of the Revolutionary era, the modern day Minutemen are dedicated to defending the people of Massachusetts, at a minute's notice.001d839c
Faction Railroad 01The only group in the Commonwealth willing to actually fight the Institute is the Railroad, an organization almost as secretive as the Institute itself.001d1a82
Faction Railroad 02No one knows just how powerful the Railroad is, or if they even possess the means to defeat their sworn enemy - the Institute.001d838a
Faction Railroad 03The crypt beneath the Old North Church once contained the bones of more than 1000 Bostonians buried in the 19th and 18th centuries. Today it serves as headquarters for the enigmatic Railroad, a group dedicated to saving synths and destroying the Institute.001d838b
Faction Railroad 04The Institute discovered the Railroad's previous headquarters, and nearly destroyed the group in the process. If the current HQ were to be discovered, it would prove disastrous.001d838c
Faction Railroad 05Railroad agents communicate via "railsigns," secret symbols scrawled throughout the Commonwealth that indicate dangers, allies and even the occasional cache of goods.001d838d
Faction Railroad 06The Railroad relies on safehouses to hide runaway synths and resupply agents in the field.001d838e
Faction Railroad 07What the Railroad lacks in numbers they make up for in subterfuge. They rely on secrecy and intelligence gathering to tip the odds in their fight against the Institute.001d838f
Faction Railroad 08A "heavy" is a Railroad agent tasked with bringing the fight directly to the Institute. Their training prepares them for the most difficult and dangerous assignments available.001d8390
Faction Railroad 09While the Railroad's primary enemy is the Institute, they are also dedicated to battling the general hatred of synths that has spread throughout the Commonwealth.001d8391
Faction Railroad 10P.A.M., or the Predictive Analytical Machine, is a unique robot with advanced artificial intelligence, originally built to predict and stop a nuclear war. While she ultimately failed in that duty, P.A.M. has proven instrumental to the Railroad's operations.001d8392

ゲームプレイ Edit

タイトル説明Base ID
Main Quest 01Before the war, Vault-Tec began construction of Vault 114 inside Boston's Park Street subway station. The project was never completed, but that matters little to the gangsters who have taken up residence there.001e095a
Main Quest 02In the years before the war, Fort Hagen was an important military command facility. Today, it is used as a base of operations for Kellogg, the cybernetically-enhanced mercenary employed by the Institute.001e095b
Main Quest 03The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of Massachusetts.001e095c
Main Quest 04Free your mind.001e095d
Main Quest 05The Courser Chip is the key to infiltrating the Institute. But first, it must be decoded...001e095e
Main Quest 06Inside every synth Courser is a specialized chip that is instrumental in "relaying" into the Institute. Obtaining that chip is the first step in infiltrating the shadowy organization.001e095f
General Gameplay 01You can restore Health by using a Stimpak, eating food, visiting a doctor, drinking from a water source, or sleeping in a bed.001f6d9d
General Gameplay 02Sleeping in any bed will fully restore your Health and heal any crippled body parts.001f6d9e
General Gameplay 03Drinking from a water source is always a tactical choice - you will usually restore lost Health, but raise your radiation level.001f6d9f
General Gameplay 04Sleeping in a rented or owned bed will give you a "Well Rested" bonus that boosts your earned XP for for a limited time.001f6da0
General Gameplay 05Combat too hard or too easy? You can change the game's difficulty at any time.001f6da1
General Gameplay 06Need a real challenge? Try Survival difficulty. Health restoration will be severely reduced.001f6da3
General Gameplay 07The higher the difficulty setting, the greater your chance of finding Legendary items.001f6da8
General Gameplay 08Use the Pip-Boy to tune into different radio stations. If you close the Pip-Boy while the radio is on, it will continue playing until you go back into the Pip-Boy and turn it off.001f6da2
General Gameplay 09 Chemistry StationUse a Chemistry Station to create useful chems and medicines.001f9607
General Gameplay 10 Cooking StationYou can use a Cooking Station to create recipes from the various ingredients you find, like wild plants and meat from slain creatures.001f9608
General Gameplay 11 Weapons WorkbenchUse a Weapons Workbench to make useful modifications to most of your weapons.001f9609
General Gameplay 12 Armor WorkbenchUse an Armor Workbench to modify your armor and increase its resistances.001f960a
General Gameplay 13 Power Armor StationUse a Power Armor Station to repair and make modifications to your Power Armor.001f960b
General Gameplay 14 Level UpEvery time you level up, your Health increases and you get to choose a new perk.001f960c
General Gameplay 15 Fusion Core CheckpointsPre-war military checkpoints, scattered throughout the Commonwealth, are a great place to find Fusion Cores.001f960e
General Gameplay 16 Talk PickpocketTo talk to a person, activate them while standing up. To attempt a pickpocket, activate them while in Sneak mode.001f960f
General Gameplay 17 DoctorsDoctors, located in most settlements, provide a variety of services. They can heal all wounds (including crippled limbs), cure radiation damage and cure addiction to chems and alcohol. Most of them also sell medical supplies.001f961f
General Gameplay 18 BarberWant to change your hairstyle? Visit a barber in one of the major settlements.001f9620
General Gameplay 19 Reconstructive SurgeryTired of the same old look? A reconstructive surgeon can give you a whole new face...001f9621
General Gameplay 20 Active QuestWhen you get a new quest, it will not become active unless you have no other active quests. Check the Quests section in your Pip-Boy to see which quests are active.001f9623
General Gameplay 21 Quest TargetsIf you have too many quest targets, check the Quests section of your Pip-Boy to see if you have more than one active quest. In the Miscellaneous category, you can turn each objective on or off.001f9622
General Gameplay 22 ShopsMost shops are open during daylight hours, and closed at night.001f9624
General Gameplay 23 Downed CompanionIf a companion goes down in combat, use a Stimpak on them to bring them back into the fight.001f9625
General Gameplay 24 RestingNeed to pass some some time in a hurry? Using any piece of unowned furniture will allow you to "Wait" for up to 24 hours.00216aa1
General Gameplay 25 Dangerous SouthThe Commonwealth is a dangerous place, but tends to get considerably more dangerous the farther south you travel...0022b696
General Gameplay 26 Cooked MeatThe meat obtained from many of the Wasteland's animals can be specially prepared at Cooking Stations, and turned into food items that can heal radiation damage and provide unique bonuses.0022b697
General Gameplay 27 Skull EnemiesIf there's a skull displayed next to an enemy's name, it means they're several levels higher than you, and may be difficult to defeat in combat. In such cases, running away and returning when you're stronger might be the wisest course of action.0024904f
General Gameplay 28 Weapon RenameGrown attached to a weapon? Give it a custom name at any Weapons Workbench.00249c70
Workshop 01The higher the Happiness of your workshop settlements, the more productive their settlers.000cff75
Workshop 02Unassigned people at settlements will automatically scavenge for the resources you'll need to build things.00153411
Workshop 03With the Local Leader perk, you can link two workshops with a supply line. They will then share food, water and any resources needed for building.00153412
Workshop 04Every Workbench, Crafting Station and Modding Station in a single settlement shares resources. Using one will grant you access to anything placed in the others.00216aa2
Companion 01You can alter the weapons and attire of most companions by accessing the trade menu in dialogue.001e7760
Companion 02If you'd like to adventure alone, or with someone else, you can dismiss your current companion by speaking with them.001e7761
Companion 03Each companion has their own likes and dislikes. Some actions will earn their respect. Others, their disappointment.001e7762
Companion 04 Lover's EmbraceSleeping in a bed when your romantic companion is nearby will grant the Lover's Embrace perk, which grants a significant boost to any earned XP for a limited time.002057d1
Crime 01The Commonwealth lacks any sort of institutional justice system. Criminal wrongdoing is dealt with harshly, and usually ends when the perpetrator or victim lies dead.001f6d9c
Crime 02 StealingWhen you steal an item, the owner will generally attempt to take it back from you. If they can't, they may attack.001f9611

アイテム Edit

タイトル説明Base ID
Weapons 01 Gamma GunThe Gamma Gun emits radiation that is deadly to humans, but ineffective against almost all Ghouls, robots and Wasteland creatures.001f6d94
Weapons 02 Alien BlasterIf the conspiracy theorists are to be believed, Earth has been visited by an alien species on several occasions. These "Zetans" are said to be armed with powerful energy beam weapons that can completely disintegrate enemies.001f6da9
Weapons 03 RipperThe Ripper is a small, handheld, militarized chainsaw that saw extensive use in the armed conflicts before the Great War.001f6d95
Weapons 04 Deathclaw GauntletSpecially constructed from the severed appendage of a dead Deathclaw, the Deathclaw Gauntlet allows its user to viciously slash at enemies for incredibly high damage.001f6daa
Weapons 05 Super SledgeThe Super Sledge is a rocket-enhanced sledgehammer, capable of dealing a tremendous amount of damage.001f6dab
Weapons 06 FlamerThe Flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.001f6dac
Weapons 07 Laser MusketThe Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.001f6dad
Weapons 08 Gauss RifleThe Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed. Each shot can be "charged" for maximum damage by keeping the trigger held in for a moment before releasing.001f6dae
Weapons 09 MinigunWhile capable of dealing a massive amount of ballistic damage in a short period of time, the Minigun needs a moment to "spin up" before it can be fired.001f6daf
Weapons 10 Laser GatlingWhile capable of dealing a devastating amount of energy damage in a short period of time, the Laser Gatling needs a moment to "spin up" before it can be fired.001f6db0
Weapons 11 ShotgunBecause of the "spread" inherent in this class of weapon, shotguns do more damage the closer they are to the target.001f6db7
Weapons 12 Pipe WeaponsPipe weapons are crude, low-tech, widely available... and highly modifiable. They are favored by the Commonwealth's Raider groups.001f6db8
Weapons 13 Submachine GunA favorite of the gangster-like Triggermen, the Submachine Gun is a rapid-fire automatic weapon with a high ammo capacity.001f6db9
Weapons 14 GrenadesThere are a variety of grenades available in the Commonwealth, from the high-tech Plasma Grenade to the custom-made Baseball Grenade.001f6dba
Weapons 15 BroadsiderThe Broadsider is the answer to that age-old question: "Would it be fun to walk around and shoot people with a portable naval cannon?" Yes. Yes it would.001f6dbc
Weapons 16 10mmSmall, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell.001f6dbd
Weapons 17 Laser WeaponsLaser rifles and pistols deal powerful energy damage, and can completely disintegrate defeated foes.001f6dbe
Weapons 18 Plasma WeaponsPlasma rifles and pistols deal even more energy damage than laser weapons, and can "gooify" defeated foes.001f6dbf
Weapons 19 SyringerThe Syringer is a rare, custom-made weapon that can shoot modified medical syringes at an enemy, who then suffers the effects of whatever chemical is in the syringe.001f6dc1
Weapons 20 Junk JetSick of carrying around all that useless stuff? Load it into the Junk Jet, and shoot it at unsuspecting enemies. You haven't lived until you've killed someone with a teddy bear.001f6dc2
Weapons 21 Railway RifleThe Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls.001f6dc3
Weapons 22 Fat ManThe Fat Man is perhaps the most devastating infantry weapon ever unleashed upon the modern battlefield - a hand-held catapult that launches portable nuclear bombs.001f6dc4
Weapons 23 CryolatorThe Cryolator is a powerful prototype rifle that can completely freeze enemies.001f6dcd
Weapons 24 Heavy GunsHeavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.0020304f
Weapons 25 AutomaticAutomatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.00203050
Weapons 26 RiflesRifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.00203051
Weapons 27 PistolsPistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.00203053
Weapons 28 Semi-AutoSemi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.00203052
Weapon Mod 01Guns with long barrels have increased accuracy while aimed, but decreased accuracy when shot "from the hip."001603fc
Weapon Mod 02Weapon mods that increase weight also increase the time it takes to aim.001603fd
Weapon Mod 03Want to significantly increase your weapon's melee damage? Add a bayonet.001603fe
Weapon Mod 04 Gun SlotsAt a Weapons Workbench, you can change the mods in the Receiver, Barrel, Grip, Magazine, Sight and Muzzle slots of most guns.001f960d
Weapon Mod 05 SuppressorA suppressor will reduce both the sound and recoil of a gun.001f9626
Weapon Mod 06 Comp MuzzleMuzzle brakes and compensators help reduce the recoil on automatic weapons.001f9627
Weapon Mod 07 AdhesiveAdhesive is rare, and used to create nearly every mod.001f9628
Armor 01 Power Armor 01Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage and the elimination of falling damage.001f6dc5
Armor 02 Power Armor 02You can mix and match all different kinds of Power Armor pieces on a single frame, and add mods to most of those pieces to increase their effectiveness.001f6dc7
Armor 03 Power Armor 03Power Armor can be enhanced with a variety of mods that add specialized functionality, like a jet boost, Tesla damage field, explosive impact landing, integrated Stealth Boy, and auto Stimpaks.001f6dc8
Armor 03 Power Armor 04 RaiderAcross the Commonwealth, some of the fiercest Raider leaders have scavenged old suits of Power Armor and restored them to full working order.00203054
Armor 03 Power Armor 05 T-45The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. military. Many suits remain active in the Wasteland today, and provide their wearers with substantial protection.00203056
Armor 03 Power Armor 06 T-51The T-51 series of Power Armor was the pinnacle of mechanized protection before the Great War. First introduced in the Battle of Anchorage, it is highly valued today for its increased protective capabilities.00203055
Armor 03 Power Armor 07 T-60The T-60 series of Power Armor saw extensive use by the United States Army after the Battle of Anchorage. In fact, soldiers in T-60 Power Armor were among those trying to retain order on October 23, 2077 - the day America fell to atomic war...00203057
Armor 03 Power Armor 08 X-01The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models.00203058
Armor 04 UnderarmorThe Vault Suit and a few other pieces of clothing, like Long Johns and Raider Leathers, are thin enough to be worn underneath additional pieces of armor.001f6dca
Armor 05 LeatherLeather Armor offers additional protection against energy damage.001f6dc9
Armor 06 MetalMetal Armor offers additional protection against ballistic damage.001f6dcb
Armor 07 CombatCombat Armor offers balanced protection against both energy and ballistic damage.001f6dcc
Chems 01 BuffoutBuffout is a powerful steroid that gained popularity with athletes before the Great War. It grants temporary bonuses to Strength, Endurance and maximum Health.001f9612
Chems 02 JetUsing Jet creates an altered state of consciousness where time appears to slow, allowing you to perform more actions than normal for a limited period of time.001f9613
Chems 03 PsychoOriginally developed by the United States military to increase soldiers' combat effectiveness, Psycho grants the user increased Damage output and Damage Resistance for a limited period of time.001f9615
Chems 04 MentatsNeed to get smart, quick? Mentats will boost both your Perception and Intelligence for a limited period of time.001f9614
Chems 05 Rad MedsRad-X significantly increases your Radiation Resistance for a limited period of time. RadAway completely removes any radiation you've already been exposed to.001f9616
Chems 06 StimpakFor fast, effective healing of both overall health and every injured body part, nothing beats a Stimpak.001f9617
Chems 07 AddictionUsing chems or alcohol can provide powerful temporary boosts, but can also lead to addiction. When addicted, you have to consistently take the chem or alcohol - failing to do so will inflict a severe stat penalty.001f9618
Chems 08 Daddy-OPopular with beatniks and intellectuals before the Great War, Daddy-O raises Intelligence and Perception, but lowers Charisma, for a limited period of time.001f9619
Chems 09 DaytripperA pre-war chem favored by those looking for a "happy escape," Daytripper raises both Charisma and Luck, but lowers Strength, for a limited period of time.001f961b
Chems 10 X-CellCreated before the war as a general performance enhancer, X-Cell never got out of the prototype stage, but was widely distributed on the black market. It boosts every SPECIAL attribute for a limited period of time, but is highly addictive.001f961a
Chems 11 Med-XMed-X is a powerful pain killer that effectively increases Damage Resistance for a limited period of time.001f961c
Chems 12 AddictolAs rare as it is powerful, Addictol completely cures its user of all addictions.001f961d
Chems 13 Addiction CureTo cure addiction, visit a doctor in any major settlement.001f961e
Magazine Astoundingly Awesome TalesEvery issue of Astoundingly Awesome Tales you collect adds a version of the Astoundingly Awesome perk, which grants a unique bonus, like more damage inflicted at night or improved radiation resistance.002498e9
Magazine GrognakEvery issue of Grognak the Barbarian you collect adds a rank in the Barbarian perk, which grants a slight increase to melee and unarmed damage.002498e2
Magazine Guns And BulletsEvery issue of Guns and Bullets you collect adds a rank in the Marksman perk, which grants a slight increase to Critical hit damage.002498e3
Magazine Hot RodderEvery issue of Hot Rodder you collect adds a new, unique paint job for your Power Armor, available at any Power Armor Station.002498ec
Magazine Le CoiffeEvery issue of Le Coiffe you collect adds a new, unique hairstyle, available at any barber.002498df
Magazine Live And LoveEvery issue of Live & Love you collect adds a unique bonus for companions, like increased damage or more health.002498e4
Magazine Mass Surgical JournalEvery issue of The Massachusetts Surgical journal you collect adds a slight increase to enemy limb damage.002498e1
Magazine Picket FencesEvery issue of Picket Fences you collect adds a new, unique element to construct at any Workshop.002498ed
Magazine Robco FunEach issue of Robco Fun includes a holotape containing a unique game, which can be played on your Pip-Boy or any terminal.002498e8
Magazine Taboo TattoosEvery issue of Taboo Tattoos you collect adds a new, unique facial tattoo, available at any facial reconstruction surgeon.002498ee
Magazine Tales Of JunktownEvery issue of Tales of a Junktown Jerky Vendor you collect adds a rank in the Junktown Vendor perk, which slightly improves prices with merchants.002498e5
Magazine Tesla ScienceEvery issue of Tesla Science Magazine you collect adds a rank in the Tesla Science perk, which grants a slight increase to Critical hit damage with Energy weapons.002498e7
Magazine The UnstoppablesEvery issue of The Unstoppables you collect adds a rank in the Unstoppable perk, which grants a slight increase to the chance that an enemy attack will do no damage.002498ea
Magazine Total HackEvery issue of Total Hack you collect adds a new, unique functionality to certain terminals, like the ability to control spotlights or turrets.002498ef
Magazine Tumblers TodayEvery issue of Tumblers Today you collect slightly increases the "sweet spot" when lockpicking.002498e6
Magazine US Covert OpsEach installment of the US Covert Ops Training Manual you collect adds a rank in the Infiltration perk, which grants a slight increase to your sneak chance.002498e0
Magazine Wasteland Survival GuideEvery installment of the Wasteland Survival Guide you collect adds a version of the Wasteland Survival perk, which grants a unique bonus, like faster swim speed or double meat on slain animals.002498eb
Pip-Boy 01The RobCo Pip-Boy is the ultimate in personal computing devices.00021e50
Pip-Boy 02Press and hold the Pip-Boy button to turn on its light and illuminate dark areas.001d1a81

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